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	<title>Hilton Productions</title>
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		<title>Our Team Shooting MOUNTAIN FORCE in the POCONOs</title>
		<link>http://hp.filmdoctor.net/2012/04/our-team-shooting-mountain-force-in-the-poconos/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=our-team-shooting-mountain-force-in-the-poconos</link>
		<comments>http://hp.filmdoctor.net/2012/04/our-team-shooting-mountain-force-in-the-poconos/#comments</comments>
		<pubDate>Sat, 07 Apr 2012 20:12:47 +0000</pubDate>
		<dc:creator>georgia</dc:creator>
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		<guid isPermaLink="false">http://admin.filmdoctor.net/?p=175607</guid>
		<description><![CDATA[Our team has been in the POCONOs shooting our new project MOUNTAIN FORCE with the Pocono Mountain Regional POlice Department. The department has provided us a special all access to the officers, their lives and the life of a &#8220;cop&#8221;. [...]]]></description>
			<content:encoded><![CDATA[<p></p>
<p>Our team has been in the POCONOs shooting our new project MOUNTAIN FORCE with the Pocono Mountain Regional POlice Department. The department has provided us a special all access to the officers, their lives and the life of a &#8220;cop&#8221;.  Keep an eye open for the new style of &#8220;reality&#8221;&#8230;. THE TRUTH  of what its like being a police officer in Middle America.</p>
<p>&nbsp;</p>
<p>For additional information on this project please contact Georgia Hilton -at-</p>
<p>GHILTON@HILTONmm.COM</p>
<p>&nbsp;</p>
<p>cheers</p>
<p>geo</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>Hilton Media Management produces MOUNTAIN FORCE</title>
		<link>http://hp.filmdoctor.net/2012/03/hilton-media-management-produces-mountain-force/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=hilton-media-management-produces-mountain-force</link>
		<comments>http://hp.filmdoctor.net/2012/03/hilton-media-management-produces-mountain-force/#comments</comments>
		<pubDate>Tue, 20 Mar 2012 16:02:22 +0000</pubDate>
		<dc:creator>georgia</dc:creator>
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		<guid isPermaLink="false">http://admin.filmdoctor.net/?p=175583</guid>
		<description><![CDATA[Georgia Hilton, one of the producers of the new reality show featuring Pocono Mountain Regional Police, films an interview with Chief Harry Lewis, left, as he gets a visit from Cpl. Matt Nero and K-9 officer Niko on Monday. By Michael [...]]]></description>
			<content:encoded><![CDATA[<p>Georgia Hilton, one of the producers of the new reality show featuring Pocono Mountain Regional Police, films an interview with Chief Harry Lewis, left, as he gets a visit from Cpl. Matt Nero and K-9 officer Niko on Monday.</p>
<p>By Michael Sadowski</p>
<p>Pocono Record Writer</p>
<p>March 20, 2012</p>
<p>&nbsp;</p>
<p>Pocono Mountain Regional Police Chief Harry Lewis has said since he was hired in 2008 that he wanted to raise revenue for his cash-strapped department. So when one fundraising plan came along recently — no matter how unorthodox it may sound — Lewis was ready to listen. The result could be television cameras taping every move officers make, as the department has agreed to let its officers be shadowed for a possible reality TV program.</p>
<p>Cameras have been preliminarily taping the department for about two weeks, getting enough footage to shop the idea to television networks interested in airing a behind-the-scenes look at the department.&#8221;We don&#8217;t need TV to validate what a great job our officers do,&#8221; Lewis said. &#8220;But I think it&#8217;s an interesting story here. We do a lot with a little. And it&#8217;s something we can use to generate revenue.&#8221; Revenue is something the department is looking for since it had to lay off two officers at the start of the year in a contentious budget battle. It&#8217;s not known what kind of windfall the department could see if the show ever makes it to the air.&#8221;That&#8217;s far down the road,&#8221; Lewis said. &#8220;One thing at a time.&#8221; Right now the project is completely up in the air. Producers film hours of footage around the department, then put together a five-minute demonstration they will take to television network executives to sell the show. If the executives like what they see, they can order more footage to be filmed and turned into a show. If the networks like what they see then, they can buy the show for possible airing.</p>
<p>The idea came about when one of the show&#8217;s producers, Joseph Mazzilli, spoke at the Pocono Mountain Regional Police Department fundraiser in October. Mazzilli, a former New York City detective, has been a producer on previous television police-based reality shows, including &#8220;Runaway Squad&#8221; on A&amp;E. He had been trying to put together a new reality show, one he doesn&#8217;t believe has been done on TV before — to show the inner workings of a police department. &#8221;You see &#8216;Cops&#8217; and it&#8217;s guys out on the street breaking down doors,&#8221; he said. &#8220;That&#8217;s not what cops always are. There are more to cops than that. We want to show the human side of cops in this. I think there are TV networks that would be very interested in a show like that.&#8221; Mazzilli told his producing partner, Georgia Hilton, about the department and how he believed there was a show there. Hilton said she was convinced as well after she observed the department.&#8221;It&#8217;s a small-town department doing big-city things,&#8221; she said. &#8220;There are a lot of aspects to this show that would make it interesting to people and to television networks.&#8221;</p>
<p>Mazzilli said A&amp;E and the Discovery networks are two places he believes where he can sell the show. Hilton said one of the things that attracted her to this project was the good it could do for the community by infusing some money back into the department.</p>
<p>&#8220;If we can help keep cops on the street, then I&#8217;m all for it,&#8221; Georgia<a href="http://admin.filmdoctor.net/wp-content/uploads/2012/03/media-shoot.gif"><img class="aligncenter size-medium wp-image-175584" title="media shoot" src="http://admin.filmdoctor.net/wp-content/uploads/2012/03/media-shoot-300x174.gif" alt="" width="300" height="174" /></a> said.</p>
<p>&nbsp;</p>
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		</item>
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		<title>Mountain Force &#8211; our new show.</title>
		<link>http://hp.filmdoctor.net/2012/03/mountain-force-our-new-show/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mountain-force-our-new-show</link>
		<comments>http://hp.filmdoctor.net/2012/03/mountain-force-our-new-show/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 16:31:41 +0000</pubDate>
		<dc:creator>georgia</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://admin.filmdoctor.net/?p=175571</guid>
		<description><![CDATA[One of our New Shows&#8230; I think you&#8217;ll like it!]]></description>
			<content:encoded><![CDATA[<p><a title="MOUNTAIN FORCE" href="http://www.wnep.com/videogallery/68641422/News/pocono-mountain-regional-may-get-reality-show ">One of our New Shows</a>&#8230; I think you&#8217;ll like it!</p>
]]></content:encoded>
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		<title>CAMERA COMPARISON CHART</title>
		<link>http://hp.filmdoctor.net/2012/02/camera-comparison-chart/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=camera-comparison-chart</link>
		<comments>http://hp.filmdoctor.net/2012/02/camera-comparison-chart/#comments</comments>
		<pubDate>Thu, 23 Feb 2012 15:58:25 +0000</pubDate>
		<dc:creator>georgia</dc:creator>
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		<guid isPermaLink="false">http://admin.filmdoctor.net/?p=175516</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href="http://admin.filmdoctor.net/wp-content/uploads/2012/02/camera-comparison.png"><img class="aligncenter size-large wp-image-175517" title="camera-comparison" src="http://admin.filmdoctor.net/wp-content/uploads/2012/02/camera-comparison-734x1024.png" alt="" width="600" height="850" /></a></p>
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		<item>
		<title>Some Facilities Designed and Built by Georgia Hilton and her Team</title>
		<link>http://hp.filmdoctor.net/2012/02/some-facilities-designed-and-built-by-georgia-hilton-and-her-team/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=some-facilities-designed-and-built-by-georgia-hilton-and-her-team</link>
		<comments>http://hp.filmdoctor.net/2012/02/some-facilities-designed-and-built-by-georgia-hilton-and-her-team/#comments</comments>
		<pubDate>Mon, 20 Feb 2012 00:51:49 +0000</pubDate>
		<dc:creator>georgia</dc:creator>
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		<guid isPermaLink="false">http://admin.filmdoctor.net/?p=175503</guid>
		<description><![CDATA[Here&#8217;s a look at some of the facilities designed and built by Georgia Hilton and her team. Facilities include Dub-Stages, Recording Studios, Broadcast Facilities, Editorial Facilities, Machine Rooms, and Networks. World Wide Audio Inc Dub-stage and post production facility Howard Shore [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">Here&#8217;s a look at some of the facilities designed and built by Georgia Hilton and her team.</p>
<p style="text-align: center;">Facilities include Dub-Stages, Recording Studios, Broadcast Facilities, Editorial Facilities, Machine Rooms, and Networks.</p>
<p style="text-align: center;"><strong>World Wide Audio Inc Dub-stage and post production facility</strong></p>
<p style="text-align: center;"><strong>Howard Shore Music and composition facility design</strong></p>
<p style="text-align: center;"><strong>National Basketball Players Association Broadcast facility design</strong></p>
<p style="text-align: center;"><strong>1 Line Media mixing and post facility</strong></p>
<p style="text-align: center;"><strong>Mobile editorial systems and truck</strong></p>
<p style="text-align: center;"><strong>Yellow Box Studios &#8211; Singapore Dub-Stage and Machine Room</strong></p>
<p style="text-align: center;">and more&#8230;</p>
<p>&nbsp;</p>
<p><a href="http://admin.filmdoctor.net/wp-content/uploads/2012/02/Facilities-designed-and-built-by-Georgia-Hilton.png"><img class="aligncenter size-full wp-image-175504" title="Facilities designed and built by Georgia Hilton" src="http://admin.filmdoctor.net/wp-content/uploads/2012/02/Facilities-designed-and-built-by-Georgia-Hilton.png" alt="" width="600" height="600" /></a></p>
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		<title>Broadcast Signal Path utilizing Dolby Processors</title>
		<link>http://hp.filmdoctor.net/2012/02/175491/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=175491</link>
		<comments>http://hp.filmdoctor.net/2012/02/175491/#comments</comments>
		<pubDate>Sat, 18 Feb 2012 19:59:36 +0000</pubDate>
		<dc:creator>georgia</dc:creator>
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			<content:encoded><![CDATA[<p><a href="http://admin.filmdoctor.net/wp-content/uploads/2012/02/Broadcast-Dolby-Digital-Signal-path.png"><img class="size-full wp-image-175492 alignleft" title="Broadcast Dolby Digital Signal path" src="http://admin.filmdoctor.net/wp-content/uploads/2012/02/Broadcast-Dolby-Digital-Signal-path.png" alt="" width="660" height="275" /></a></p>
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		<title>Some audio / video guidelines for shooting HD and dealing with audio in the new HD world</title>
		<link>http://hp.filmdoctor.net/2012/02/some-audio-video-guidelines-for-shooting-hd-and-dealing-with-audio-in-the-new-hd-world/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=some-audio-video-guidelines-for-shooting-hd-and-dealing-with-audio-in-the-new-hd-world</link>
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		<pubDate>Sat, 18 Feb 2012 19:55:48 +0000</pubDate>
		<dc:creator>georgia</dc:creator>
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		<guid isPermaLink="false">http://admin.filmdoctor.net/?p=175486</guid>
		<description><![CDATA[Some audio / video guidelines for shooting HD and dealing with audio in the new HD world&#8230;. enjoy&#8230;. Audio/Video Guidelines for Separate Sound Recording Record video at 23.976 fps (not 24 fps) This is to allow a field down converter [...]]]></description>
			<content:encoded><![CDATA[<p>Some audio / video guidelines for shooting HD and dealing with audio in the new HD world&#8230;.</p>
<p>enjoy&#8230;.</p>
<p>Audio/Video Guidelines for Separate Sound Recording</p>
<p>Record video at 23.976 fps (not 24 fps)</p>
<p>This is to allow a field down converter to be used. Video playing at 24 fps cannot be downconverted. If video is recorded at 24 fps, the Post facility will &#8220;pull it down&#8221; to 23.976 fps in the downconversion process. Use Internal Timecode in Record Run mode, and the &#8220;Backspace Edit&#8221; function of the camcorder if possible.This will provide continuous, unbroken timecode on the videotape. If broken timecode occurs and insufficient preroll is available, then the post production facility will either have problemsin the audio synchronizing and editorial processes, or have to make clones of the masters that have unbroken timecode. Please consult with your camera technician for details of the backspace edit mode.</p>
<p>IF &#8220;Time of Day&#8221; timecode is used, then always allow sufficient preroll (minimum 5 Seconds at each start) Provide at least thirty seconds of bars at the beginning of each tape. Do not clip or crush the video signal- use the &#8220;zebra&#8221; function in the camera view finder.</p>
<p>External waveform monitor and picture monitor are recommended. These will allow you to view exposure levels directly, as wellas giving the camera operator a better indication of focus.Watch out for bright lights or other sources that go into white clip.Be aware of the detail in the dark portions of the image, make sure that those areas are not crushed.Try to leave sufficient room in the signal for tape to tape color correction.Consult your camera technician for details and setup of the &#8220;zebra&#8221; function.</p>
<p>Use either a Gray Card Plus or an 11 step gray scale chart at every lighting change<br />
Shoot the card in the main subject area, zoom to at least 1/3 full screen image of card This is not strictly necessary, however the cinematographer may find it valuable when looking at the exposure in the waveform monitor. These may also prove valuable to the editor and colorist if there are questions regarding the exposure level during the editorial or tape to tape color correction process.</p>
<p>Please note any special filters or exposures in the camera report<br />
These will be noted in the downconversion/audio synchronization log file</p>
<p>Allow sufficient preroll when possible (minimum 5 seconds)<br />
In the event of broken timecode, this will allow sufficient preroll for audio synchronization.</p>
<p>Allow sufficient postroll (2-5 seconds)<br />
This is to allow sufficient postroll to exit the audio synchronization event cleanly.</p>
<p>Make sure the smart slate is in view and legible at every clap. If tail slates are needed, make sure that they are upside down and legible.</p>
<p>Note MOS events in the camera report<br />
These will be noted in the downconversion/audio synchronization log file</p>
<p>All video is downconverted digitally at unity settings. No color corrections are applied during the conversion process.</p>
<p>Time Code Guidelines for Separate Sound Recording<br />
Always use a smart slate.<br />
Resync the smart slate frequently (at least once every few hours). If the smart slate drifts with respect to the audio timecode, the post production facility encounters time consuming problems during the audio synchronization process. Instances of timecode drift will be noted in the downconversion/audio synchronization log file</p>
<p>Set Smart Slate Time Code frequency at 29.97 fps, Non Drop Frame Timecode<br />
Slate and DAT run together at 29.97 fps; the VTR runs at 23.976 fps Some productions use 29.97 timecode converted from the 23.976 code, or vice versa. Your camera rental facility should have details on equipment to provide this capability.</p>
<p>Record digital audio at 48Khz with 29.97 fps NDF timecode.<br />
Always allow 5 seconds of preroll for DAT audio.<br />
If insufficient preroll occurs, the audio cannot be synchronized during the downconversion/audio sync session, and will have to be transferred as &#8220;wild track&#8221;. This causes time consuming delays both in the audio synchronization and off-line edit process. Insufficient preroll will be noted in the downconversion/audio synchronization log file</p>
<p>Provide at least thirty seconds of tone at -18db at the start of each tape.<br />
This level may vary among machine types. The tone should be recorded at the standard reference level of the DAT.</p>
<p>For digital audio, never allow the level to reach 0db (Maximum, full scale level)<br />
If the audio reaches or exceeds this level, there will be distortion.<br />
Instances of this will be noted in the downconversion/audio synchronization log file</p>
<p>Video and Audio Guidelines for Sound on Tape HD Recordings</p>
<p>Record video at 23.976 fps (not 24 fps)<br />
This is to allow a field down converter to be used. 24 fps video cannot be downconverted.<br />
If video is recorded at 24 fps, the Post facility will &#8220;pull it down&#8221; to 23.976 fps in the downconversion process.</p>
<p>Use Internal Timecode in Record Run mode, and the &#8220;Backspace Edit&#8221; function of the camcorder if possible.<br />
This will provide continuous, unbroken timecode on the videotape. If broken timecode occurs and insufficient preroll is available, then the post production facility will either have problems in the audio synchronizing and editorial processes, or have to make clones of the masters that have unbroken timecode.<br />
Please consult with your camera technician for details of this mode.</p>
<p>IF &#8220;Time of Day&#8221; timecode is used, then always allow sufficient preroll (minimum 5 Seconds at each start) Provide at least thirty seconds of bars at the beginning of each tape.</p>
<p>Do not clip or crush the video signal- use the &#8220;zebra&#8221; function in the camera view finder.<br />
External waveform monitor and picture monitor are recommended. These will allow you to view exposure levels directly, as well as giving the camera operator a better indication of focus. Watch out for bright lights or other sources that go into white clip. Be aware of the detail in the dark portions of the image, make sure that those areas are not crushed. Try to leave sufficient room in the signal for tape to tape color correction.<br />
Consult your camera technician for details and setup of the &#8220;zebra&#8221; function.</p>
<p>Use either a Gray Card Plus or an 11 step gray scale chart at every lighting change<br />
Shoot the card in the main subject area, zoom to at least 1/3 full screen image of card<br />
This is not strictly necessary, however the cinematographer may find it valuable when looking at the exposure in the waveform monitor. These may also prove valuable to the editor and colorist if there are questions regarding the exposure level during the editorial or tape to tape color correction process.</p>
<p>Please note any special filters or exposures in the camera report<br />
These will be noted in the downconversion/audio synchronization log file</p>
<p>Allow sufficient preroll when possible (5 seconds minimum)<br />
In the event of broken timecode, this will allow sufficient preroll for off line synchronization.</p>
<p>Allow sufficient postroll (2-5 seconds)<br />
This is to allow sufficient postroll to exit the off line synchronization event cleanly.</p>
<p>All video is downconverted digitally at unity settings. No color corrections are applied during the conversion process.<br />
Smart slate not required when recording the sound on the HD videotape.<br />
Provide at least thirty seconds of tone at -18db (standard reference level) at the start of each tape.<br />
Record tone during the video color bars.</p>
<p>For digital audio, never allow the level to reach Maximum, full scale level<br />
If the audio reaches or exceeds this level, there will be distortion. Instances of this will be noted in the downconversion/audio synchronization log file If the audio reaches or exceeds this level, there will be distortion. Consult your camera technician for details and setup of the audio recording.</p>
<p>Off Line Preparation, Separate Audio System</p>
<p>Down Conversion is made from each HD 24p tape to an SD 30 fps tape<br />
Any format Standard Definition tape is available, Digi Beta or Beta SP is recommended<br />
Both or either 24 frame and 30 frame windows may be inserted. Client specifies the location. Depending of the type of conversion, there may some limitations with window placement. In general, it is safe to put the windows below center screen, and together, if both are required. The aspect ratio can be either letterbox, center cut or 16&#215;9 anamorphic. Client specifies conversion aspect ratio. If timecode is broken and insufficient preroll is available, a new HD clone with unbroken timecode may have to be made at this time.<br />
In general, TPG recommends that all HD material be downconverted to an intermediate format, then that intermediate tape and the field audio tape be synchronized, and a &#8220;Circle Take Offline Master&#8221; (CTOM) be created from them.</p>
<p>Audio is synchronized and transferred to each standard def tape from the DAT.<br />
The DAT is pulled down to 29.97 fps at this time (only if required).<br />
Usually, only circle takes are synchronized and transferred. Client specifies which audio to transfer.<br />
All circle takes are documented in a Flex file or an ALE file for off-line batch digitizing.<br />
An audio timecode window may be added to the SD tape at this time. Client specifies window location. There are some limitations to the window location. In general, it is safe to put the audio window anywhere below center screen.</p>
<p>Client is delivered Standard Def tapes with sync audio and a Flex or ALE file.<br />
A one for one relationship between the HD tapes and the SD tapes is maintained.</p>
<p>It is recommended that the client use and Avid Film composer for the off-line system<br />
Avid Project must be set for &#8220;Film Mode&#8221;. All cuts must be digitized as for &#8220;A Frame&#8221; film transfers. If not, Project and subsequent EDL integrity will be compromised If an Avid is not used, TPG cannot explicitly guarantee the accuracy of any 30 to 24 frame EDL conversion</p>
<p>Off Line Preparation, Sound on HD Tape</p>
<p>Down Conversion is made from each HD 24p tape to an SD 30 fps tape<br />
Any format Standard Definition tape is available, Digi Beta or Beta SP is recommended<br />
Both or either 24 frame and 30 frame windows may be inserted. The 30 fps video timecode is always derived directly from the 24 fps timecode, and is &#8220;A&#8221; framed.<br />
The HD video is pulled down to 23.976 fps at this time (if required) All HD material is downconverted.</p>
<p>DAT Backup Tapes<br />
DAT tapes, made from the 24p HD original, with 30 fps timecode derived from the 24 fps timecode may be made at this time for separate Audio Post Production.</p>
<p>No Audio Synchronization is required<br />
Since audio synchronization does not occur, no Flex or ALE file is generated for off line use. Media may be subclipped by the Avid assist as required.</p>
<p>Client is delivered Standard Def tapes with audio. No Flex or ALE files are supplied.<br />
A one for one relationship between the HD tapes and the SD tapes is maintained.<br />
Since audio synchronization does not occur, no Flex or ALE file is generated for off line use. Media may be subclipped by the<br />
Avid assist as required.</p>
<p>It is recommended that the client use and Avid Film composer for the off-line system<br />
Project must be set for &#8220;Film Mode&#8221;. All cuts must be digitized as for &#8220;A Frame&#8221; film transfers. If not, Project and subsequent EDL integrity will be compromised If an Avid is not used, TPG cannot explicitly guarantee the accuracy of any 30 to 24 frame EDL conversion</p>
<p>On Line Preparation</p>
<p>Client will deliver the Off-Line Master video tape.<br />
Any Standard Definition format may be delivered, Digi Beta or Beta SP is recommended<br />
Off-Line Master must have the off-line audio on Channels 1 and 2. This audio will serve as a guide track to ensure edit accuracy.</p>
<p>Client will deliver the final Avid cut sequence file on format of choice (CD, DVD, Zip, etc.) or emailed.<br />
TPG will generate a 24 fps EDL from the off line project<br />
If an Avid is not used, TPG cannot explicitly guarantee the accuracy of any 30 to 24 frame EDL conversion</p>
<p>Offline master will be upconverted to HD 24p.</p>
<p>This is to allow on-line video conform of EDL, with an audio guide track for reference.</p>
<p>On Line Assembly, Color Correction and Titling</p>
<p>On Line assembly from converted EDL to either Sony HDCam or Panasonic AJD 3700<br />
A &#8220;textless&#8221; master is created for subsequent color correction Audio conform is optional, depending on the needs of the client and the type of project.<br />
&#8220;As Assembled&#8221; EDL is created for Tape to Tape color correction session<br />
&#8220;Video Only&#8221; EDL is generated in On-Line bay for color correction</p>
<p>Color Correction from textless master to either Sony HDCam or Panasonic AJD 3700<br />
A &#8220;Color Corrected Textless&#8221; master tape is created from the Textless Master</p>
<p>HD Titling session to create the Final Master from the Color Corrected Textless Master<br />
The Titling session must always follow the Color Correction session, since titles do not need correction.<br />
Textless material should be added to the final master at this time.</p>
<p>Try to avoid moving titles in 24p<br />
Moving Titles can have very undesirable artifacts. If the client requires moving titles, the titles must be evaluated on a case by case<br />
basis. The general rule is, the slower the title movement, the better it will look. This is also true of rolls and crawls.</p>
<p>QC and Restoration</p>
<p>100% QC of Final Master<br />
All problems are noted, including any technical, video or audio problems<br />
QC list is generated for Client, and can either be delivered via hardcopy or via email.</p>
<p>Any restoration should occur on the Color Corrected, Textless Master<br />
Since this is video originated material, dirt will not be a problem, so restoration would consist of boom or rig removal, logo or product removal, and other, similar type processes.<br />
Restoration should always occur on the Final, Corrected Master to avoid confusion and duplicate work.</p>
<p>Cheers<br />
geo</p>
]]></content:encoded>
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		<title>World Audio Levels and Scales Document</title>
		<link>http://hp.filmdoctor.net/2012/02/world-audio-levels-and-scales-document/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=world-audio-levels-and-scales-document</link>
		<comments>http://hp.filmdoctor.net/2012/02/world-audio-levels-and-scales-document/#comments</comments>
		<pubDate>Sat, 18 Feb 2012 19:50:21 +0000</pubDate>
		<dc:creator>georgia</dc:creator>
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			<content:encoded><![CDATA[<p><a href="http://admin.filmdoctor.net/wp-content/uploads/2012/02/WorldAudio-LevlesandScales.png"><img class="aligncenter size-full wp-image-175481" title="WorldAudio LevlesandScales" src="http://admin.filmdoctor.net/wp-content/uploads/2012/02/WorldAudio-LevlesandScales.png" alt="" width="605" height="815" /></a></p>
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		<title>Planning for Filled M&amp;E deliverables for your Film.</title>
		<link>http://hp.filmdoctor.net/2012/02/planning-for-filled-me-deliverables-for-your-film/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=planning-for-filled-me-deliverables-for-your-film</link>
		<comments>http://hp.filmdoctor.net/2012/02/planning-for-filled-me-deliverables-for-your-film/#comments</comments>
		<pubDate>Sat, 18 Feb 2012 15:11:32 +0000</pubDate>
		<dc:creator>georgia</dc:creator>
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		<description><![CDATA[When it comes to delivering Filled M&#38;E&#8217;s, it always helps to plan from the start. But, if you are the sound crew or post team&#8230; when it comes to deliveries for a feature film, it all depends on the film. [...]]]></description>
			<content:encoded><![CDATA[<p>When it comes to delivering Filled M&amp;E&#8217;s, it always helps to plan from the start. But, if you are the sound crew or post team&#8230; when it comes to deliveries for a feature film, it all depends on the film. The budget, the size, the scope, the deliverables, the time allocated&#8230;</p>
<p>The term &#8220;filled&#8221; refers to a music and effects that has been created to match a film&#8217;s original mix with the original dialogue stem removed.  M&amp;E tracks are created for foreign dubbing. Because of this the sound team needs recreate all the ambience, room tone,  and sounds heard in the dialogue track, without any dialogue.  Foreign actors then re-record the dialog and this is then mixed with the filled M&amp;E to create a complete foreign mix.</p>
<p>Let&#8217;s start with production, since you discuss that in your question.<br />
During production things can get a bit out of control. The lower the budget and the tighter the time constraints, the more common the mistakes. These are the times you would want to grab a &#8220;wild line or eight&#8230;&#8221;. This is also the time you&#8217;re most likely to not have the time. Yes, it would be nice if you could stop production, grab the actors and the director and run off to a quiet spot away for the rest of the crew setting up for the next shot&#8230;. Most likely&#8230; ain&#8217;t gonna happen.</p>
<p>One of the most important aspects of good sound is simply good sound crew and planning. I&#8217;ll refrain from going down a rathole here and focus on the question at hand. For now, lets assume I just spent 30 minutes ranting about having the sound crew involved during pre-production, location scouting, and planning. We&#8217;ll also pretend I spent another 20 minutes on my constant soapbox battle about spending a reasonable portion of the allocated time budget of set preparation on SOUND.</p>
<p>Once your on set recording and the cast and crew are shooting, its too late to fix a lot of things, so you do the best you can.</p>
<p>Critical things I try to ensure my sound team does on set.</p>
<p>1. Hanging sound blankets off camera where necessary.<br />
2. turning off things that go &#8220;buzz&#8221;<br />
3. dealing with any generator noise issues.<br />
4. Resolving pops, squeaks, and other sounds from set, cast and crew that we don&#8217;t want recorded.<br />
5. Independent channels of recorded dialogue<br />
6. mic&#8217;ing of all principle speaking cast for each scene<br />
7. Boom positioning<br />
8. monitoring for off set noises<br />
9. when possible and practical .. and if necessary, dropping the occasional spot mic in a location off camera&#8230;</p>
<p>Now the really important ones for the post team.</p>
<p>1. Room tone! lost and lots of room tone!<br />
2. Wild takes of specific sound we want. ( doors, switches, floor squeaks etc)<br />
3. When we can&#8230;. Wild lines from actors</p>
<p>I love getting wild lines from actors&#8230; If you surf Gearslutz and DUC, as well as my blog on FIlmDoctors.com (and the free resources I have for download) you&#8217;ll see that I&#8217;ve rescued more than one scene by doing these. Sometimes you can get wild lines, or for that matter, even room tone&#8230;and sometimes it just isn&#8217;t going to happen.</p>
<p>The most important thing you can to to assure good sound on set is to make buddy buddy with the AD&#8230; so you can get the time to do all the items listed above.</p>
<p>When the dust settles, A lot of work goes into Filled M&amp;Es, whether you do the work in production, in post, or both&#8230; All I can add at this point, is that if the delivery calls for filled M&amp;E&#8217;s make sure that you talk to the production sound crew, and verify you have the materials you need to deliver a quality fully filled M&amp;E&#8230; If you don&#8217;t better plan on a few late nights in the Foley pit and in edit to correct, replace, and create the world around the actors&#8230; Its&#8217; always interesting to MUTE the dialogue stem and start rebuilding.</p>
<p>cheers<br />
geo</p>
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		<title>Sound for Picture?  why bother&#8230;. well , here&#8217;s why!</title>
		<link>http://hp.filmdoctor.net/2012/02/sound-for-picture-why-bother-well-heres-why/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sound-for-picture-why-bother-well-heres-why</link>
		<comments>http://hp.filmdoctor.net/2012/02/sound-for-picture-why-bother-well-heres-why/#comments</comments>
		<pubDate>Fri, 17 Feb 2012 15:32:50 +0000</pubDate>
		<dc:creator>georgia</dc:creator>
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		<description><![CDATA[Have you ever wondered if assuring your projects sounds as good as it looks is worth it? &#160; 1.  &#8221;Audio is the single most important technical factor governing viewer retention.&#8221; &#8211; A quote directly from DISCOVERY CHANNEL PRODUCERS 2. bad [...]]]></description>
			<content:encoded><![CDATA[<p>Have you ever wondered if assuring your projects sounds as good as it looks is worth it?</p>
<p>&nbsp;</p>
<p>1.  &#8221;Audio is the single most important technical factor governing viewer retention.&#8221; &#8211; A quote directly from DISCOVERY CHANNEL PRODUCERS</p>
<p>2. bad video edits or color correction, etc. are not nearly as influential in keeping a viewer tuned to a program as are bad audio edits, compression or EQ.</p>
<p>3. For every 1 viewer that takes the time to write and complain, nearly 1000 simply switch the channel.</p>
<p>4. It is a common belief among some Producers that a hotter mix creates a more positive viewer response. All research indicates that this is not true.  A good Mix makes a good viewing response. NOT a loud mix.</p>
<p>5. &#8221;Sound is 50% of the movie&#8221;  - Steven Spielberg</p>
<p>&nbsp;</p>
<p>Good Professional Sound is not just a requirement, its hyper critical to the success of your project!!!!        Not only does it need to pass Quality Control for distributors, and networks,   it has to keep the audience invested in your project. They have to be drawn in and stay connected. If your audience has to work hard to hear your actors, or the music is too loud, or the level changes from scene to scene, or the noise and bad audio begins to grate on the viewer&#8230;. they will check out&#8230;   Don&#8217;t let this happen to your project.   Make sure you plan from pre-production to delivery, a quality sound team and quality creation and delivery.</p>
<p>Spend as much time, energy and money on sound as you do on picture and you&#8217;ll have a project that is 10 times as good!</p>
<p>&nbsp;</p>
<p>cheers</p>
<p>geo</p>
<p>&nbsp;</p>
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